Session II: Introduction to project themes

Post lecture sessions, students are now introduced to two following broad project themes. Students are allowed to choose any theme they like.

1. Designing and developing of TUIs for upcoming international conference of HCI, IndiaHCI’15. Students are asked to brainstorm upon the conference theme and prepare a problem statement and objectives. The objectives can range from designing TUI for increased social networking among conference participants, TUIs for conference publications and presentations, author biography and related research areas, travel destinations nearby conference location etc.

2. Designing and developing TUIs for social innovation. For this theme, we collaborated with Shishu Sarothi – a premier center working for rehabilitation and training for multiple disabilities. Students will make a visit where they will be introduced to specific themes for TUI interventions. Themes range from supporting multi sensory unit, help students develop gross and fine motor skills, enhance social skills to interact with instructors and peers etc.

Affordance, visibility, mapping, feedback and constraints

The course introduced the concept of affordance, visibility, mapping, feedback and constraints and its importance to interaction design. As a part of understanding above parameters, the class made a field visit to Regional Science Center, Guwahati, Assam in order to understand interactive installations, tangibility, material, physical-digital interfaces etc. Students were given assignment to choose any two installations, and identify good/bad parameters (affordance, visibility, mapping, feedback and constraints) specific to chosen installation.

Here is the sneak peak of assignment of students 🙂

Group 1:

abhishek_abhraneel_anmol_kunal(2)

abhishek_abhraneel_anmol_kunal

Group 2:

Aditya_abhinav_prudhvi_naresh aditya_abhinav_prudhvi_naresh2

Group 3:

adityaparihar_kushagra_poulami adityaparihar_kushagra_poulami_2

Group 4:

Amit_Rama_Sravan_Manish_2 Amit_Rama_Sravan_Manish_1

Group 5:

Bhavana_Vandana_Manteshori_Shashank_Raviteja

Group 6:

Dipti_deepika_pooja_sam_needa(2) Dipti_deepika_pooja_sam_needa

Group 7:

Jaspreet_Meenal_Shobhit_Suwardhan(2) Jaspreet_Meenal_Shobhit_Suwardhan

Group 8:

Rohan_Siddhant_Dipendra_Uddipana_2 Rohan_Siddhant_Dipendra_Uddipana_1

Course structure and timeline for TUI 2015

TUI

Session 1 – Day 1 (full day)

Visit to Guwahati Science Museum

Aim: Understand and experience tangible interaction, physical-digital interactions, education & technology, input modalities, feedback, output representation and interactive installation

How? Hands-on experience, take videos-photos-notes, perform collaborative and individual interaction

Assignment

  • 5 images representing bad design examples – input, output, mapping, affordance, digital-physical representation, content-input-output mapping
  • 5 images representing good design examples – input, output, mapping, affordance, digital-physical representation, content-input-output mapping
    • Format: .png file,
    • Image dimension: width (720px), height (maximum up to 720px)
    • Font size: 12pt, calibri

Session 2 – Day 2

First Half (0900 hours to 1100 hours)

  • Assignment refinement

First Half (1100 hours to 1230 hours)

  • Presentation & feedback
  • Student/group evaluation – I

First Half (1230 hours to 1300 hours)

  • Lecture: How to quickly read paper

Second Half (1400 hours to 1700 hours)

Assignment

  • 5 examples inspired from real world settings demonstrating better designed affordance, legible mapping, visibility, effective use of product constraints (one example each for described parameter) – explain through “what” and “why”
  • 5 examples inspired from real world settings demonstrating worst designed affordance, legible mapping, visibility, effective use of product constraints (one example each for described parameter) – explain through “what” and “why”
    • Format: .png file,
    • Image dimension: width (720px), height (maximum up to 720px)
    • Font size: 12pt, calibri

Session 3: Day 3

First Half (0900 to 1100 hours)

  • Student presentation
  • Student/group evaluation – II

First Half (1115 hours to 13:00 hours)

  • History of technology evolution (of last 50 years)
  • Introduction to Tangible User Interface

Second Half (1400 hours to 1600 hours)

  • Graspable User Interface
  • Tangible bits
  • Introduction to related research areas

Session 4: Day 4

First Half (0930 hours to 1200 hours)

  • Key characteristics of TUI
  • Types of TUI – platforms, interactions, embodiments, representations, output

Second Half (1400 hours to 1600 hours)

  • Assignment: Design of new interactions (including input & output modalities) of given tokens
  • Submission to course instructor post session 4
  • Student/group evaluation III

Session 5: Day 5

First Half (0930 hours to 1030 hours)

  • Introduction to project themes
    • Theme 1: Defining and designing experiences for International Conference of HCI – IndiaHCI 2015
    • Theme 2: Technological interventions (supported through TUI) for social innovation

First Half (1030 hours to 1300 hours)

  • Review of shared papers and related resources for domain understanding

Second Half (1400 hours to 1530 hours)

  • Expert interview for domain’s contextual understanding

Second Half (1530 hours to 1700 hours)

  • Project session I – Aims and objectives identification, evaluating parameters, methodology, users, experimental setup, protocol design

Session 5: Day 5

First Half (0900 hours to 1030 hours)

  • Project session I continues..

First Half (1030 hours to 1100 hours)

  • Review session I

First Half (1100 hours to 1230 hours)

  • Project session I continues..

First Half (1230 hours to 1300 hours)

  • Review session II – final document/report of Project Session I
  • Student/group evaluation IV

Session 6: Day 6

0900 hours to 1600

  • Project session II – brainstorming, mind mapping, conceptualization and ideation

1600 hours to 1700 hours

  • Review session III – review and feedback
  • Student/group evaluation V

Session 7: Day 7

0900 hours to 1600

  • Project session II continues
  • Review session V

1600 hours to 1700 hours

  • Review session VI – Finalized information architecture, task flow, scenario, product dimensions and final design
  • Student/group evaluation VI

Session 8: Day 8

0900 hours to 1600

  • Project session III – equipment procurement, prototype design strategy, prototyping

1600 hours to 1700 hours

  • Review session VI

Session 9: Day 9

0900 hours to 1600

  • Project session III continues…
  • Review session VII

1600 hours to 1700 hours

  • Review session VIII – Final working prototype, experimental setup, users and protocol
  • Student/group evaluation VII

Session 10: Day 10

0900 hours to 1700 hours

  • On-field evaluation

Session 11: Day 11

0900 hours to 1700

  • On-field evaluation
  • Assignment: Report generation and paper writing (ACM format)

Session 12: Day 12 (to be conducted in “makeup” period)

0900 hours to 1600

  • Report and paper writing session

1600 hours to 1700

  • Final deliverable
  • Final stage evaluation

Session 13: Day 13 (to be conducted in “makeup” period)

First Half: 1000 hours to 1100

  • Lecture – Future research direction of TUI

STUDENT EVALUATION

Attendance                                                                                                     10%

(Less than 75% will be automatically diverted to academic affairs)

Academic behavior                                                                                         10%

Student/group evaluation (7 stages)                                                               35%

Mid-End semester exams                                                                               15%

Overall quality & deliverable of the project                                                      30%

Tangible User Interface 2015 course to start from tomorrow!!

The course on Tangible User Interface (TUI) is going to start from tomorrow. The course is going to be for a period of two weeks where students will be exposed to basics and fundamentals of TUI and parameters – token, container, constraints, interaction methods, embodiment, characteristics etc. The course also includes a studio component where students will be designing and developing tangible interfaces for given themes.

The course is designed for undergraduate students (6th semester) of DoD, IIT Guwahati.cover_picture_2

Course Instructor: Keyur Sorathia

List of students for the batch of 2015 can be found here.

TUI 2014 starts with Phase II

After a month gap, course on TUI has again started as a part of its second phase. Second phase mainly aims to realize the TUI theiroes taught to students. A theme of “Imagining Imaging” had been floated across students in first phase of the course. Students are asked to narrow the theme to provide an appropriate scenario where capturing memories can be enchanced through tangible interfaces. These narrowed themes will be further conceptualized upon and discussed with course instructor. Concepts will be evaluated with fundamentals of tangible interfaces and realized.WP_20140304_11_12_35_Pro20140305130619

We will keep you updating about the progress of the project.

TUI design studio: project theme

The theme for design studio was presented to students. A group consisting of 4 students is formed to work on the proposed design studio theme.

Imagining “Imaging”

Pictures and associated memories are integral and important part of our lives. We see things, capture them and store them in our archives. These archives are lifetime savings of people, places and experiences those include our families, friends, colleagues, adventures and experiences. However, sometimes we miss to capture few precious moments those we regret later. These precious moments can range from first walk of your daughter to your first award as best employee. When we miss them we say, “I wish, I could capture them”

The project on the course of Tangible User Interface aims to build new concepts on tangible interfaces those help capture “precious moments” of our lives. Students are expected to research, design and prototype new concepts of Tangible User Interfaces to satisfy user needs and enhance user experiences. Students can research upon different themes, contexts, contents and users to further narrow their choice of proposed topic.

Groups

TUI_Groups

Sketching TUIs & Associated Interactions

After constructing a large number of tangibles, each group presented interactions associated with tangibles. They were asked to justify the defined interactions and were discussed with other batch mates. This exercise created a fruitful discussion and also generated new ideas and possible interactions. Here are few presentations

Group 1: Neeraj Ankit Prince Diva

Group 2: Prakash_Ashish_Arun_Poorvi

Group 3: Shruthi_Aayush_Soumya_Pankaj

Group 4: Utkarsh_Neha_Bhawna

Group 5: Akash, Jatin, Linu

Sketching TUIs

Based on a research paper of “Sketch-a-TUI” Low cost prototyping for Tangible Interaction” (Weithoff et al.,), an exercise was given to build tangibles and define new interactions associated with tangibles. The interactions associated with tangibles must be appropriately mapped. Interactions with multiple tangibles were also explored. Here are some fun pictures of this exercise

4 5 7 tangibles