Session II: characteristics, related research areas, interactions

In session II, groups were formed and given 3 research papers each to study and analyze. They were expected to come with possible characteristics of TUI, related research areas and possible interactions.

Here are some presentations showcasing the results of this exercise.

Group 1: Utkarsh Mishra, Prince Bharali, Neeraj Talukdar

Group 2: Shruthi, Aayush, Soumya

Group 3: Utkarsh, Bhawna, Nishant, Shambhavi

Group 4: Neha, Vikas, Richa

Group 5: Poorvi, Avinandan, Amit

Group 6: Tuhina, Safinah, Arun


Definition, History and Origins

Second session taught them about definition of TUI. It also included history and origins of TUI. Projects such as marble answering machine, metaDESK, ambientROOM, transBOARD etc. were shown to students. They were also taught about graspable user interfaces and further emergence of tangible bits (proposed by Ishii et al.,).

Defining TUI

Students were shown few videos of earlier projects of TUIs. This videos were Urp, Topobo, Reactable, Tern, Ambient Room, Jarlene, Magic book and many more. They were asked to analyze these videos to define TUI based on their understanding. Here are some early definition proposed by students

Shruthi, Prakash, Aayush, Shambhavi & Linu: TUI is a platform which provides an interaction through actual/percieved sense of touch/tactile objects by creating correlated structure of inputs (along with respective constraints if any) accompanied by various feedbacks

Soumya, Poovri and Pradeep: Tangible user interfaces are interaction mediums which involve physical or tangible inputs to facilitate real or virtual feedback which may or may not have a constrained field of work

Neeraj Talukdar, Amit Jaglan, Saikiran Maguluri: Tangible user Interface is a medium which facilitates in helping the user experience a process analogous to the real world by intuitive input via physical objects and pragmatic outputs with a constraint functionality to decrease uncertainty and to provide the user with focused information

Jatin, Tuhina, Neha: Tangible User Interface is an imitation of real, virtual or digital world experiences, which includes a variety of sensory modatilities with unconstrained types of inputs and constrained constructive outputs.

Ankit, Richa, Bhawna, Safinah, Akash: Tangible User Interface bridges the conventional gap between the Physical and Virtual worlds, where user(s) provides input via physical objects and tactile, real world interactions, which leads to a corresponding computed perceived output in the form of a real time feedback.

Students of TUI course

Students from 6th semester of DoD has enrolled for this course. Here are the students name.

Students: Ayush Jain, Akash Harlalka, Anit Jaglan, Ankit Kumar, Arun Singh, Avinandan Basu, Gautam Krishna, Bhawna Agarwal, Shruti Sai, Shambhavi Deshpande, Diva Smriti, Doria Raj, Jatin Bajaj, Kushagra Singha, Linu George, Neeraj Talukdar, Neha, Nishant Kandoi, Pankaj Kumar, Poorvi Vijay, Poorika Ashish, Pradeep P, Prakash Chandra, Prince BHarali, Richa Tripathi, Rupam Das, Safinah Ali, Soumya Tiwari, Tuhina Dargan, Utkarsh Dwedi, Utkarsh Mishra, Vikas Goel, Vishesh Kumar, Saikiran

Course Instructor: Keyur Sorathia

Welcome to the course of Tangible User Interface (TUI)

Tangible User Interface (TUI) is a core course for 6th semester undergraduate students of Department of Design (DoD), Indian Institute of Technology (IIT) Guwahati. This course has one lecture component and 2 studio component where students are expected to learn theories of TUI and apply them to develop a working TUI prototype. The course mainly covers theories of TUI fundamentals, characteristics, MCRpd model, metaphors, affordances, design process, 3D sketching and introduces to tangible interaction, reality based interfaces, emerging frameworks on TUI and organic user interfaces.

This blog will be continuously updated showcasing exercises, experiments and presentations of our students